Pf2e fireball. For each attack you make beyond the first on your turn, you take a multiple attack penalty. Pf2e fireball

 
 For each attack you make beyond the first on your turn, you take a multiple attack penaltyPf2e fireball  It kind of implies a straight line, but doesn’t say a straight line, and rules

The most aggressive and proactive of the gods in the dwarven pantheon, Angradd calls on his followers to seek out and destroy foes of the. Items with the catalyst trait are consumable material spell components that alter or magnify specific spells. The duplicate effect text states:. For example, fireball says “Heightened (+1) The damage increases by 2d6. Trigger You or an ally within 30 feet takes damage. Spell does X amount of damage in an area. The rules below apply regardless of which mode you’re. Some conditions exist relative to one another or share a similar theme. We just started in PF2e and I'm feeling that they are not understanding the full potential of their actions (for exemple, in combat they keep attacking thrice when they could. A revenant is a vengeful undead who stalks the one who killed them in life. Horror. Ectoplasmic (+1 level): This is too situational to justify a feat, but could well be worth the price of a lesser rod. Your magic user has some amount of resource that gets spent when doing magic. That's not true, but she's right in that low level casters won't be able to really control the battlefield all that well. This is a 3rd-level fireball spell that. The Fireball deals 10d6*1. First two actions fireball, third action longsword has no penalties. 449 4. They have no effect on area effects, effects that require a save instead of an attack roll or effects that simply hit automatically like Magic Missile. Each spell slot is used up as you choose a spell of the appropriate level. Saving Throw Reflex half; Spell Resistance yes. No, see Line of Effect. Your spells might protect and heal your allies. 0. Unattended objects also take this damage. Pathfinder 1e fireball has a range of 500 ft base. Necklace 10d6 9d6 8d6 7d6 6d6 5d6 4d6 3d6 2d6 Price Type I. yes with an optional rule dm can say you gain the benefits of a 2nd level dedication at lvl 1 mummy looks the best from a mechanics standpoint for the widest range of classes. This wand can only be used by Wizards, which is just as well since its ability is one of their most common defensive spells. For instance, when you cast fireball , it detonates at the corner of a square within 500 feet of you and creates a 20-foot burst, meaning it extends out 20 feet in every direction from the corner of the square you. It was awesome. Forums have to really negative thing about PF2e though. Hiya folks, Just a question. AFAIK none of the Deities have Fireball on their Cleric Spells lists, so the only way to ever get the spell is by casting Wish or using a magic item like Necklace of Fireballs. Nothing beats the thrill of taking something that belongs to someone else, especially if you can do so completely unnoticed. 0. You take a –2 circumstance penalty to melee slashing or bludgeoning attacks that pass through water. Sometimes you will be called on to attempt a basic saving throw. Critical Strike Chance: 6. Tiefling's 17th-level ancestry feat "Final Form" gives you an innate 7th-level Divine Vessel, but while in that Divine Vessel, it gives you an additional 6th-level chilling darkness, fireball, and lightning bolt, which you can use "once each per use of this feat". Conditions. This means you can increase the level by one (to 4) to gain 2d6 damage, so a 4th level fireball does 8d6, and a 5th level fireball does 10d6. Feat 7. electric arc, horizon thunder sphere, scorching ray, fireball, ice storm, cone of cold, chain lightening, fiery body, whirlwind, meteor swarm, Cataclysm. Nimble Dodge [reaction] Trigger The assassin is targeted with a melee or ranged attack by an attacker they can see; Effect The assassin gains a +2. 463 4. Firework Blast H U: You create a massive display of loud and colorful explosions. A preconfigured spell effect for fireball comes with the module, but it doesn't work. An area effect always has a point of origin and extends out from that point. See also in the Paizo forums - Are the Bless and Bane spells intended to be auras? The question is: what happens if the caster moves after casting the spell Bless?Does the effect follow the caster around (keeping. the downside is that it takes a level 5 fireball (so lv. Here is how I would do it. Ekeebe wrote: Okay, so I was wondering what would happen if a fireball explodes near to a person wearing a necklace of fireballs. /level). 242 4. Almost all damaging spells are 2-action spells, so it's impossible to prepare them. A fireball works underwater cause there is no clause in the spell says it doesn't and that's the limited specific effect the spell does. Duration instantaneous. You can leap horizontally up to 10 feet if you have at least a base movement speed of 15 feet or up to 15 feet if your base movement speed is 30. Firework Blast H U: You create a massive display of loud and colorful explosions. And that they need a Critical Success to counterspell the 3rd-level fireball using their 1st-level snowball; We can calculate that the wizard would need to roll a nat 20 to counterspell the fireball, as that bumps the degree of success up one step to a critical success. The 2nd edition of the exceptionally popular Pathfinder RPG from Paizo, Pathfinder 2nd edition continues Pathfinder’s tradition of deeply-customizable characters, but dramatically streamlines mechanics like combat and balancing encounters. From the Primal List: A wand of 2nd level longstrider is cheap (160gp) and gives you a +10' status bonus to speed for effectively the entire day. View all high-tech. Familiars are mystically bonded creatures tied to your magic. You can hurl multiple beads, or even the whole necklace, as one action. Fireball Projectile, Spell, AoE, Fire Level: (1-20) Cost: (6-25) Mana Cast Time: 0. . Area 20-ft. They usually have resistance against all damage (except force damage and damage from Strikes with the ghost touch property rune), with double the resistance against non-magical damage. 5 it easily could be seen. All Deities Deity Categories. *pain sounds* ah yes, i identify that spell as fireball!") Reply reply more reply. Usage held in 1 hand; Bulk L. Because fireball deals 6d6 fire damage at 3rd level, a 4th-level fireball would deal 8d6 fire damage, a 5th-level. Stupefied always includes a value. Grease is still fun and there are a lot of lv1/2 AoE spells, but lv3 spells are definitely a huge upgrade. Let's take the Fireball spell from the blog: Fireball Evocation, Fire Casting [[A]] Somatic Casting, [[A]] Verbal Casting Range 500 feet; Area 20-foot burst. You can just buy a wand of fireball if you want a wand to cast fireball. This blackened, heavily burned stick smells faintly of bat guano. PF2e with its crunch does heighten the need for some consideration of your class, but nothing too dire. In general, any spell that requires a counteract is not good as a scroll, because you need to keep heightening the spell to be able to counteract effects. Pathfinder Adventure, Adventure Path, Rulebook Subscriber. If you critically succeed at your attack roll, the target treats the result of its Fortitude save as one degree worse. They can be used once per day, but can be overcharged to attempt to cast them again at great risk. I've read repeatedly that casters in PF2e are mostly relegated to support roles, i. -radius spread. Fireball question! Hi, I'm new to pathfinder going to be running a game soon and wanted to get some rules down. Recall Knowledge - Fiend ( Religion): DC 40. Heightened (+1) The damage increases by 1d8. Positive energy shuts death's door. So, here's how it works: Maximized fireball is a 6th level spell, requiring 11th caster level, thus the cost for this item is 6 x 11 x 1,800 gp = 118,800 gp for a command word activation and unlimited uses. Unlike most types of movement, Stepping doesn't trigger reactions, such as Attacks of Opportunity, that can be triggered by move actions or upon leaving or entering a square. They often kill prey with a quick stab to the throat or other vulnerable spot. Fireball is still in PF2E but deals the expected damage output of any 3rd level spell, not higher like in 5E. Likewise Piercing gets resisted the most at 167 (and the most of any damage type), followed by Slashing at 158 and finally bludgeoning at 144. Then you fill each slot you have with a spell. An ability with this trait involves an attack. (1 - 60 of 183 results) Price ($) Shipping. Each class has its own method of learning, preparing, and casting spells, and every individual spell produces a specific effect, so learning. Deadly d8: On a critical hit, the weapon adds a weapon damage die of the listed size. For example, a 10th level Elemental Sorcerer in 1e would cast a Fireball for 10d6+10 in a 3rd level slot, with no additional feat investment. Heightened Spontaneous Spells If you’re a spontaneous spellcaster, you must know a spell at the specific level that you want to cast it in order to heighten it. Pathfinder 2e Quick Rolls - Lets players target creatures to roll saves, attacks, etc. Actually darkvision can see through darkness spells clearly until it becomes level 4, then it is just concealment. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent 4 Phantasmal 1% increased. A fireball at a stonewall shouldn't do much, but a fireball against natural web could be an automatic failure, or a wooden structure could be given a low reflex save for its structure level. They seem pretty standard when compared to PF1, or D&D 3. You create either a 5-foot-thick wall of flame in a straight line up to 60 feet long and 10 feet high, or a 5-foot-thick, 10-foot-radius ring of flame with the same height. Fireball is also a 3rd lvl spell, and while you can heighten spells for similar damage, a 5th lvl spell should out perform a lower level spell heightened to match level. The speciality wand (like Wand of Crackling Lighting) casts its specific spell and boosts that spell in a specific way. Access character sheets, tokens, rulebooks, dice, and more - with powerful tools to. An area effect always has a point of origin and extends out from that. For this, I’m most focusing what is the main change of the Witch: the Patron. Most, if not all, of their mental ability modifiers are –5. Chill Touch modifies the basic saving throw results depending on whether you are targeting a living or undead creature. Traditions arcane, primal. In a game full of nails, this is a popular hammer. Short, slender items typically made of wood, wands let you cast a specific spell without expending a spell slot. A creature can prevent this regrowth by dealing acid or fire damage to the stump, cauterizing it. Gortle's Guide to the Druid [ Discussion] (Sep 2022) Steel's Guide to the Wild Shape Druid (Jul 2021) RPGBOT's Druid Handbook (June 2021) Fighter. Meteor Swarm is much more tame in PF2E than 5E for example. It works on cantrips and on AOE spells (unlike the pathetic +1 bonus per spell level to ONE target from elemental sorcerer, which doesn’t even trigger on cantrips at all). Any number of targets - all of which have to be within 30' range. Enemy HP tends to scale a bit faster than PC damage, so single-target damage will get less effective against mobs of foes as you level. Amid the endless sea of the Plane of Water are pockets of ooze and brine, plus the otherworldly environs of. More specifically, we already have specific mechanic that allows for this re: Fireball (and some other spells), the Elemental Sorceror Bloodline's SPECIFIC MECHANICAL BENEFIT is changing the damage type of Fireball spell to their bloodline element. Message, Line of Effect and communication. 3rd level Glyph of warding: any creativity and prep time and it is one of the best spells in the game. Saving Throw basic Reflex. Personally I would follow the example of how it works in Starfinder and go with that. When you fall more than 5 feet, you take bludgeoning damage equal to half the distance you fell when you land. Fireball H: An explosion of fire in an area burns creatures. 0. When you’re affected by the same thing multiple times, only one instance applies, using the higher level of the effects, or the newer effect if the two are the same level. Attempt an Athletics check against the target's Fortitude DC. Level: (1-20) Cost: (6-25) Mana. One of the Psychic’s Conscious Minds provides them with Fireball, and this is the most hurt you can squeeze out of a Fireball among all casters in game. One important thing to remember is that Book of the Dead presents a mechanical version that the writers believed to be balanced when considering what a ghost can do. 9 character) to have a decent chance (15%) of doing 40 damage and thus killing a guard thru a successful save. That means getting a second use of Final Form gives you a total of 8 spells (2 Divine Vessel, 2 6th level. 450 4. Then again, it is why spells like enlarge is good as it makes you big enough to skip lesser cover from smaller obstruction. Greater. The Plane of Fire features magma, suffocating smoke, and radiant firelight. Rolling initiative marks the start of an encounter. Source Core Rulebook pg. Example one could use is that slamming door have a reflex of +2, so doors could be given a +2 reflex save, modified by quality ofc. The smilodon’s oversized fangs are particularly sought after as trophies. The tales then note that the casks on the cart. Dazing (+3 levels): If you’ve taken the elements patron then this is worth considering for a 6th level dazing fireball. You can't even attempt to cast counterspell the same turn you cast a BA spell. Heal is life, so it’s on the Primal and Divine lists. Treat falls longer than 1,500 feet as though they were 1,500 feet (750 damage). The PF2E core rulebook gives the typical areas of effect on pp456-457: Burst is specific: Any creature with even one square in the effect is affected. Use activated items work automatically, once you wear them, hardly a reasonable activation method for a ring of fireballs. Range 500 feet; Area 20-foot burst. Use Metamagic. There's a general errata for the Core Rulebook that removes the ability to target objects from many spells, and gives the following insight: "Damaging spells and items meant to harm PCs do way too much damage for your gear to survive if it could be targeted, so such spells almost never are supposed to be able to damage objects. Activate Cast a Spell Frequency once per day, plus overcharge; Effect You cast fireball of the indicated level. Under the spells the traits listed have to be auditory or visual. A cone shoots out from you in a quarter circle on the grid. "Get app Get the Reddit app Log In Log in to Reddit. Importantly spells that requiere saves and not spell attacks do not have the attack trait and do not count for this. Successfully counteracting an effect ends it unless noted otherwise. So sure, we might still have some massive damage on a crit, but no maximized intensified empowered enlarged fireball type of business. Saving Throw basic Reflex . After you activate a sphere, if you or anyone else hurls it (an Interact action), it detonates as a fireball where it lands. The chases subsystem helps you create cinematic scenes where the PCs must quickly. Sigil Cantrip 1. Revenant. Perfect Vision - Changes Foundry's default vision to Pf2e rule including monochrome darkvision. Select any number of targets of the spell and reduce the spell’s damage to those targets by an amount equal to the spell’s level. 8, 7 and 6 are the generic physical damage types, there's 4 oozes that are immune to slashing and piercing damage, but nothing is immune to bludgeoning. Potential for massive crit persistant burn damage keeps it exciting. true. ghost is probably best only for spellcasters and ranged characters (or characters that utilize difficult terrain a lot). Edicts Kill metallic dragons, destroy things at your whim. Bless is spirit, so it’s Occult and Divine. You can use an action to detach a bead and throw it up to 60 feet away. Likewise for a critical success. Attack. Spheres come in different strengths, ranging from those that deal 2d6 points of fire damage to those that deal 10d6. An Add-on Module for Foundry Virtual Tabletop. This blackened, heavily burned stick smells faintly of bat guano. View all spellhearts. 0. 618 4. It is important to note that a Wizard via the Spell Substitution Thesis can have access to any spell in the Arcane spell list with enough gold, and can prepare it in only ten minutes. Bye. Your amulet might be a magical diagram, a religious symbol, a preserved body part such as a rabbit's foot, or a lucky coin. 0. 75 sec. Mirror image only interacts with effects that require an attack roll. You can Dismiss the spell. Bulk 1. You are carrying more weight than you can manage. If the bomb misses you and destroys an image, I would have the splash damage affect the actual character because that seems to make sense. Most simple damage spells do this. This necklace has 1d6 + 3 beads hanging from it. Well yeah, but what are my options for stuff like that at spell lv. Roll this after doubling the weapon's damage. A scroll can be Crafted to contain nearly any spell, so the types of scrolls available are limited only by the number of spells in the game. 446 4. The metamagic applies to the single spell on the wand. 0. Eventually, on the verge of death from his wounds, Veshumirix was forced to admit defeat, retreat, and plot revenge. ago. 5 damage (avg. Range 30 feet; Targets 1 creature. The various wall spells like Wall of Force have HP, so you can't just lock a creature in Force Cage and laugh at them. The module is no longer maintained and is now part of another module called PF2e Toolbelt. Source Core Rulebook pg. Hazards Dungeons are rife with devious traps meant to protect the treasures within. Activating a catalyst is part of Casting the Spell. Fireball's damage is only 'Overtuned' because some AOE blasts are too weak when looked at in a. Cast [one-action] to [two-actions] Range 500 feet; Area varies . There is the Leap basic action, that tells you how much you're able to do as just a basic jump without any additional effort. If you’re counteracting an affliction, the DC. But that's not your biggest problem. Wizards are the most iconic arcane spellcasters. If you spell perfect fireball, you get a +8 to the DC (+4 from Greater spell and elemental focuses, doubled to 8), +8 vs SR (+4 from greater spell pen, likewise doubled), can freely apply maximize on one casting per turn and freely apply quicken on another casting per. 0. He says that a Fire Ball needs a clear line of effect, so no cover. So pretty much pass on any of these. Damage is calculated against six different ACs (Low -2, Low, Moderate, High, Extreme, Extreme +2) and then averaged. Gems are naturally occurring minerals, typically in a crystalline form, or, in a few cases, organic material such as amber, coral, and pearls. Cleric. PF2e is VERY careful with how much it. • 3 yr. Mar 6, 2019, 11:29 pm. You can cast this on a few allies, in order to be able to cast area spells while they are brawling with enemies without much trouble. Fireball is still in PF2E but deals the expected damage output of any 3rd level spell, not higher like in 5E. Unworked gems are worth half the Price of a finished gem and can serve as the minimum raw materials necessary to Craft the. Deities work their will upon the world in infinite ways, and you serve as one of their most stalwart mortal servants. A Basic Saving throw follows the "basic saving throw" success-fail conditions found here. Area damage like fireball and splash damage from a bomb would not destroy an image. Spell List Breakdowns. Necklace of Fireballs VII Item 17. Divine Inspiration CRB: Trading an 8th-level spell slot for a 6th-level spell slot feels like a terrible trade, and in a lot cases, it is. A scroll is a spell (or collection of spells) that has been stored in written form. Critical Success The creature is unaffected. 543 4. Source Core Rulebook pg. You might even work as a consultant, testing. While you’re encumbered, you’re and take a 10-foot penalty to all your Speeds. The glowing bead created by delayed blast fireball can detonate immediately if you desire, or you can choose to delay the. Compare this to a barbarian at the same level +3or4 (str)+3 (level+training) = +6 or +7 for their attack. + 40 ft. Projectile Speed: 1040. Fireball is a 20ft sphere of damage, Lightning Bolt is a 120ft line. Any kind of status bonuses to attack shift acid arrow even further. Source Gamemastery Guide pg. Traditions arcane, primal. Battle Cry. Any player that dropped a fireball rules-lawyer-style on a grid would have had to deal with the aftermath of the other characters. Glyph of Warding: Store a spell in a symbol to. Effectiveness of Added Damage: 240%. When attempting a counteract check, add the relevant skill modifier or other appropriate modifier to your check against the target’s DC. You'll be fine with a WIS dump, just don't expect to have good initiative very often. Amulets are items carried for good luck and protection. Cover applies only if your path to the target is partially blocked. The GM determines any effects to the environment and unattended objects. Some things in PF2E are still more complicated than in 5e, like the range of conditions and small bonuses compared to 5e's advantage/disadvantage. Pathfinder Adventure, Adventure Path, Rulebook Subscriber. This, in a nutshell, remains true, although PF2e does attempt to add some baseline of versatility to all characters via Skill Feats. You can add spells multiple times to allow casting on different levels. Gishki_Zielgigas • 3 yr. Fireball Spell 3. Thus bombs, which are weapons, are physical attacks; and for bombs that deal "non-physical" damage, you could just say the shield wards a portion of the liquid or gas that explodes outward, but is still caustic against the shield because alchemy. However,. Fireball is a prime example of why they need to better explain total cover and transparent objects and clean up the flavor text. Pf2e behaves like bench pressing 20 pounds and 50 pounds are different techniques. At the onset of the playtest for PF2e, heal and magic missile were pretty much the only two spells revealed. If you Strike with your first action then use actions two and three to cast an attack spell the spell takes a -5 penalty. When attempting a counteract check, add the relevant skill modifier or other appropriate modifier to your check against the target’s DC. Author: Idle Project Source: Project URL Versions 11. " For those that haven't read it, that is the complete description other than its stats where it's called a burst. In general spells effects travel in a line from source to target, and they cannot pass through solid material along the way. When you die, you’re no longer doomed. Fireball is matter, so it’s on the Arcane and Primal lists. TS, A, A is making two attacks and using True Strike on the first one, and A, TS, A is making two attacks and using True Strike on the second. Meele and ranged animations work just fine, but I cannot get the spell effects to work. Once the GM rolls your check for a concealed object, that same result is used no matter how many passive. I understand that: Description: An invisible rune creates an invisible, spherical magical sensor with a 20-foot radius. The number of actions you spend when Casting this Spell determines its targets, range. 0. The monster can still try to break free by destroying. Ranged attacks that deal bludgeoning or slashing damage automatically miss if the attacker or target. All spells, all magic items, and most other magical effects fall into one of the eight schools of magic. A level 3 fireball and a level 4 fireball are the same technique, but the level 4 version is more tiring to use. i usually start fights with my rogue and his crossbow, he land a shot then get behind the line, waiting for the fighter to soak engagement. From level 2 martials start getting potency runes, meaning Spell Attack Rolls are -1 behind everyone else. It can only be cast on an area or a container. If you don't really have a good reason to stop them from resting, the long rest classes can just deal so much damage compared to the short rest classes. •. A fireball spell generates a searing explosion of flame that detonates with a low roar. 10d6*1. Fireball H: An explosion of fire in an area burns creatures. there isn't much crowd control in Pathfinder 2e other than Fireball. 301+ (Verified 11) Last Updated 2 weeks, 6 days ago. The person that made the wand put the spell in the wand, the user just needs to know. Follower Alignments CE Divine Ability Strength or Constitution. Requirements Your Speed is at least 10 feet. Unattended objects also take this damage. You channel positive energy to heal the living or damage the undead. 290) and the newest version of PF2e (4. Beginner Box ; Rulebooks . It'll happen eventually, but probably not for the first year at least. 5e goblin is more of a 'hit&run' type of enemy, thanks to Nimble Escape. A player character in my game attempted to cast a fireball through an arrow slit into a guardhouse the other night. ”. Success The target takes full damage. Ghostly Weapon CRB: Situational by design, so only bring this if you expect to encounter incorporeal foes like ghosts. Likewise Piercing gets resisted the most at 167 (and the most of any damage type), followed by Slashing at 158 and finally bludgeoning at 144. Spell Trickster embodies this with an Idea I find incredibly cool: The idea that some honed specific spells so much they go against what that spell is "supposed" to do and go beyond, having. Areas. Class Features. A "regular" saving throw would have success/failure states that are spelled out in the spell or ability that forces the saving throw. -Templates for vessels of varying sizes and the NPC crews that sail them. Help launching PF2e. Spheres come in different strengths, ranging from those that deal 2d6 points of. So that 4th level fireball can be cast using a 4th level spell slot of your own. The explosion creates almost no pressure. If the target is undead, you deal that amount of positive damage to it, and it gets a basic Fortitude save. Area spells never destroy MI figments. Fireball Spell 3 . Evocation Fire Magical Wand. Some effects occupy an area of a specified shape and size. Source Core Rulebook pg. 299 4. Bulk Values. Occasionally, the elemental type is useful, but when that really becomes an issue in most. PF2e Target Damage. A dragon's fireball is a bit unclear, so GM adjudicates. 00%. Step 1: Roll the Damage Dice and Apply Modifiers, Bonuses, and Penalties. In 1e, there were multiple ways to add +1 damage per die to your spells, but the equivalents in 2e are +1 per spell level, which is much less damage. 2 Wand Of Mirror Image. A hydra can regrow a severed head using Hydra Regeneration. Edit: text fixes. I know a lot of people always say that fireball is better than lighting bolt but I'm asking if that is assuming that the fireball is being measured to not hit allies, as to me while fireball has more power due to its higher range and being more likely to hit more enemies, but if your dm isnt going to allow. ah didn't know that was a specific thing, thank you! its so weird having so many rules all over the place. 5 and the average damage of a d6 is 3. Source Core Rulebook pg. Roll20® is the most complete solution for digital play. 5, or 3. Does he need to be able to identify the spell being cast? Wait I think we found it. Critical Strike Chance: 6. While adventuring, characters (and sometimes their belongings) are affected by abilities and effects that apply conditions. Price 945 gp; Usage held in 1 hand; Bulk 1; Base Weapon Rapier. Price 1,800 gp. You shoot a blazing ray of light tinged with holy energy. A creature can prevent this regrowth by dealing acid or fire damage to the stump, cauterizing it. So a ship hit by a fireball only saves and takes damage once and applies it's hardness once. ago. they use an appropiate check to disable the device, or several checks depending. 0. On a success, the wand is broken. Scorching Ray isn't the be-all-end-all of damage spells, it has its uses and fills its niche well. Price 9,600 gp. If that still doesn't work, then you may need to visit the Discord (link on the sidebar for the subreddit) and head to the PF2e channel, but they might direct you to do a full uninstall and re-install of the PF2e system if it isn't some. 15 votes, 22 comments. Gasping Marsh S U: With a rattling hiss, you create a quickly evaporating mist of invisible poisonous marsh gas to smother creatures in the area. The catalyst might increase the number of actions required to Cast the Spell, as indicated in the catalyst's Activate entry. Planes with this trait are composed of flames that continually burn with no fuel source. Pf2e behaves like. Attack rolls take a variety of forms and are often highly variable based on the weapon you are using for the attack, but there are three main types: melee. A quality of life module that makes applying damage to targets and tracking saving throws easier in the Pathfinder 2e system. "Basic" is a link to the details. Weapon is d12 Sword. 0. Glass Sand H S U: You throw a handful of sand that transforms into jagged shards of glass. Amazing! Thank u for that I'll certainly show this to my players. If the necklace is being worn or carried by a character who fails her saving throw against a magical fire attack, the item must make a saving throw as well (with a save bonus of +7). Walkena (The God-King) [LE] In the city-state of Mzali in the Mwangi Expanse resides an undead being of immense power, a child-sized god-king. Ancestry and background, initial proficiencies, patron, familiar, witch spellcasting, hexes. Specialty wands can contain only certain kinds of spells, as noted in the stat block, and either alter the spell’s effects or affect how it can be cast. Source Core Rulebook pg. They don't protect from such effects and aren't destroyed by them. When you fall more than 5 feet, you take bludgeoning damage equal to half the distance you fell when you land.